Your balance grows. Automatically
CRT is a rebasing vault token. As the pool earns fees, yield, and burn-driven appreciation, every holder's balance simply goes up. No staking, no claiming, no contract to sign.
Engine for on-chain gaming
A fully-managed, high-throughput infrastructure stack. Deploy economies, manage identity, and scale multiplayer experiences — without writing smart contracts.
Market context · The opportunity
Gaming is the largest entertainment category in the world — bigger than film and recorded music combined. The move to on-chain economies has barely started. ChainRealms is the infrastructure layer for where the industry is going.
A USDC-backed rebasing token. Used in all operations by all games. Stable for pricing, passively growing in your wallet, always redeemable 1:1.
Every primitive · every game · settles in CRT
CRT is a rebasing vault token. As the pool earns fees, yield, and burn-driven appreciation, every holder's balance simply goes up. No staking, no claiming, no contract to sign.
CRT is backed 1:1 by USDC in an on-chain vault. You can redeem at par at any time. There's a hard asset floor — no scenario where the token goes to zero.
Studios price items in CRT and prices stay predictable — a 50 CRT sword costs roughly $50 today, tomorrow, and next year. Players evaluate prices instantly, no exchange-rate math required.
Growth mechanics
Every mechanic below is tied to real platform usage. More games, more players, more activity — every one adds USDC to the pool or removes CRT from circulation.
Every USDC deposit keeps 5% in the pool instead of minting tokens. The pool always holds slightly more USDC than CRT in circulation — a built-in appreciation premium from day one.
Players buy items in CRT; 5% of every purchase is permanently burned. The backing USDC stays in the pool — fewer tokens, same reserves, higher value per CRT.
Every secondary NFT trade — fixed sale, auction, or accepted offer — burns 5% of the value in CRT. Active trading compounds value back to every holder.
3.8% median today (reported by DeFiLlama)
USDC reserves are deployed into battle-tested lending and yield protocols. Yield flows back into the pool and reaches every holder automatically — even during quiet gameplay periods.
CRT in accounts inactive for over a year can be reclaimed. 90% of the value stays in the pool for active holders; 10% covers operating cost. Dormant supply doesn't dilute the economy.
During the platform's early phase, withdrawals carry a fee that starts at 50% and linearly decreases to zero. Fees stay in the pool, rewarding long-term conviction.
CRT Comparison
A direct comparison with the token model most blockchain games ship with today.
Who CRT is for
Holders ride the platform's growth. Studios plug into a ready-made economy. Players compound as they play.
One tree · every game
Invite a player once — earn from every mint, purchase, and tournament they generate across every title on ChainRealms. Studios get day-one distribution without paying for it upfront. Every reward is settled by a smart contract, not a spreadsheet.
When a purchase settles in Lara's game, the reward routes up his referral chain — to Leon first, then to YOU — transparently on-chain. Each title sets its own per-level rates; inactive sponsors are auto-compressed out.
For leaders
Your referral tree is a platform-level primitive — not a per-game list. When a title launches next year and your referral plays it, you earn from day one without lifting a finger.
For studios
A standing network of referral leaders is already incentivized to bring players to every game on ChainRealms. No upfront media buy, no influencer deals — you only pay when acquired players generate real on-chain activity.
The player entry point
Backpack, our wallet abstraction layer, provisions a non-custodial wallet in the background the moment a player signs in. No extensions to install, no gas prompts to confirm, and no chance of losing a seed phrase — because there isn't one.
Google, Apple, Discord, Telegram, X — whichever account the player already trusts. A full on-chain wallet is provisioned in the background. The player never sees a seed phrase.
Session keys sign routine gameplay actions automatically — no "approve transaction" pop-ups between the player and the game. Sensitive operations still require explicit consent.
MPC key splitting mean ChainRealms never holds the complete private key. Players keep sovereign control of their assets — even if the platform disappears.
Social recovery, trusted contacts, and offline backup codes. A player who loses their phone, password, or inbox can still restore every asset they own.
AI First
The next generation of software is written, operated and played with AI in the loop. ChainRealms ships the industry's best practices for machine-consumable APIs, agent-ready repos, and structured state — so your engineers, your in-house copilots, and your players' assistants all speak the same language.
llms.txt manifest plus deep-linkable markdown — LLMs ingest the platform without scraping.
A first-party MCP server exposes state and callable tools to agents directly.
Every API ships a TypeScript SDK backed by versioned OpenAPI. Types flow from spec to IDE to agent.
AGENTS.md rules, Cursor rules, and runnable examples ship with every SDK.
Actions emit named events with stable JSON schemas. Indexable without heuristics.
Every public action is described as a callable tool for function-calling LLMs.
Applied AI in the product: Codex and Atlas. For studios: Archon.
Built-in AI assistants
Codex is the always-up-to-date living knowledge base for your game, like a Wikipedia. Atlas is the player-facing in-game AI assistant that understands your world, your economy, and your player’s progress.
A structured, searchable, living knowledge base for every game. Game systems, lore, economy rules, patch notes, and community learnings — browsable by your players and retrievable by AI agents.
{
"id": "systems.crafting",
"title": "Item Crafting",
"canonical": true,
"tiers": [
{
"tier": 1,
"items": [
{
"id": "iron_ore",
"qty": 2
},
{
"id": "oak_plank",
"qty": 1
}
]
},
{
"tier": 2,
"items": [
{
"id": "steel_ingot",
"qty": 3
},
{
"id": "leather_strap",
"qty": 1
}
]
},
{
"tier": 3,
"items": [
{
"id": "mithril_bar",
"qty": 1
},
{
"id": "dragon_scale",
"qty": 2
}
],
"catalyst": true
}
],
"see_also": [
"smithing",
"catalysts",
"tier_progression"
]
} The in-game companion that answers player questions without spoilers. Aware of world state, player progression, and the studio’s rules for what can and can’t be said.
Atlas specMint, list, sell
Issue assets from your pipeline. List them in a studio-operated storefront. Every sale settles in CRT.
Mint unique items, one-of-one artifacts, collections, and semi-fungible stacks from one API — one token or ten thousand per call, with Merkle-tree allowlists for efficient airdrops. Dynamic attributes update without re-minting, transfers are gasless, and every NFT lands indexed on the marketplace the moment it exists.
Spin up in-game currencies the same way — soft tokens earned from gameplay, premium tokens with hard-capped supply, and reward emissions on a schedule for seasons or staking. Sinks, faucets, and burn mechanics are first-class, and every transfer settles gas-free.
Game Store
Studio-operated storefronts with CRT-denominated prices, granular inventory, regional pricing, bundles, and discounts.
Trade · marketplace
Every listing flows into one global order book. The web marketplace and the API see it the moment it lands; in-game widgets surface whichever collections each studio configures. Liquidity never fragments — every storefront draws from the same pool.
Fixed-price, auction, or offer — every listing settles in the same shared pool, regardless of which game posted it. The web marketplace and the API see everything; in-game widgets surface the collections each studio whitelists. One pool, many storefronts.
Match the listing mechanic to the asset. Common items move fast at fixed prices, rare drops find their value at auction, buyers post standing offers for what they want, and multiple items can be sold together as a bundle.
Live auction
A real-time auction the way a buyer sees it. Hit a quick-bid chip to enter the bidding war, or watch other players push the price up before the timer runs out.
Tournaments · Compete
Tournament infrastructure, supplied at the platform level. On-chain registration, escrowed prize pools, brackets, result reporting, and automated payouts in CRT — studios plug in instead of building it from scratch.
Developer-first platform
API-first, versioned, typed end-to-end. Build, automate, and observe everything that runs on ChainRealms — contracts, collections, indexer streams, tournaments, payouts — through the same surface humans, scripts, and AI agents share.
Every platform action — deploy a contract, mint a token, run a payout, query state — is reachable over a versioned JSON API. The console, the CLI, the SDKs, your Terraform plans, and AI agent are all just clients of the same contract. Build with whichever fits the task; automate with the next.
Open API specs are generated from the server code on every build — always fresh, never hand-maintained. Typed clients, JSON schemas and SDKs flow downstream from those specs in turn, so every consumer stays in lock-step with what's actually deployed.
Sub-second SSE and WebSocket streams of normalized state — collections, holders, transfers, marketplace activity, game events. ChainRealms ships first-party indexing so studios don't pay a separate provider, run a separate SDK, or maintain a parallel index of their own chain.
Deploy contracts, mint tokens, and configure economies through the visual console, a blueprint-style graph editor, or a natural-language prompt to Archon. Every no-code action calls the same API as the CLI — graduate to automation when you outgrow the canvas, no rewrites.
Industry-standard Terraform and Pulumi providers describe your environments, collections, sponsorship rules, and reward schedules as versioned code. plan in pull requests, apply on merge — same workflow your platform team already runs for AWS, GCP, and Cloudflare.
Native SDKs for Unity, Unreal, and web wrap auth, wallet, NFT reads and writes, and marketplace flows behind idiomatic APIs. Customizable UI widgets ship in the box and re-skin to match your art direction — gameplay code stays clean, designers don't get stuck on RPC details.
AI operator
Archon is ChainRealms' planned AI assistant — built on the same APIs and tool schemas as everyone else. Ask it to spin up a staging environment, query live state, roll out a config change, or investigate an anomaly. Every action is audited, reversible, and gated by your policy.
Archon specCommon questions
Still have a question? Talk to us or join on Telegram.
For studios and developers
Early integrations. Design-partner slots. Hands-on support from the team shipping the platform.
Talk to usStay in the loop
Release notes, launch milestones, behind-the-scenes engineering threads, and early access drops.