ChainRealms home

Engine for on-chain gaming

The cloud platform for blockchain games

A fully-managed, high-throughput infrastructure stack. Deploy economies, manage identity, and scale multiplayer experiences — without writing smart contracts.

  • EVM-compatible
  • USDC-backed token
  • OpenAPI + typed SDKs
  • Non-custodial wallets
  • Audited contracts (planned)

Market context · The opportunity

A 180-billion-dollar industry, barely on-chain

Gaming is the largest entertainment category in the world — bigger than film and recorded music combined. The move to on-chain economies has barely started. ChainRealms is the infrastructure layer for where the industry is going.

$187B
Global gaming revenue, 2024
Newzoo Global Games Market Report
3.3B
Active players worldwide
Newzoo, 2024
~$4B
Web3 gaming market — ~2% of total
DappRadar Web3 Gaming Report, 2024

CRT — the heartbeat of the platform

A USDC-backed rebasing token. Used in all operations by all games. Stable for pricing, passively growing in your wallet, always redeemable 1:1.

Every primitive · every game · settles in CRT

  • Mints
  • Trades
  • Store purchases
  • Rewards
  • Referrals

Your balance grows. Automatically

CRT is a rebasing vault token. As the pool earns fees, yield, and burn-driven appreciation, every holder's balance simply goes up. No staking, no claiming, no contract to sign.

1 CRT = 1 USDC. Always redeemable

CRT is backed 1:1 by USDC in an on-chain vault. You can redeem at par at any time. There's a hard asset floor — no scenario where the token goes to zero.

Prices stay simple

Studios price items in CRT and prices stay predictable — a 50 CRT sword costs roughly $50 today, tomorrow, and next year. Players evaluate prices instantly, no exchange-rate math required.

Growth mechanics

Platform growth is CRT growth

Every mechanic below is tied to real platform usage. More games, more players, more activity — every one adds USDC to the pool or removes CRT from circulation.

Read more about Minting fee on the CRT token page
5% to pool

Minting fee

Every USDC deposit keeps 5% in the pool instead of minting tokens. The pool always holds slightly more USDC than CRT in circulation — a built-in appreciation premium from day one.

Driven by New player sign-ups
Read more about Store burns on the CRT token page
5% of spend

Store burns

Players buy items in CRT; 5% of every purchase is permanently burned. The backing USDC stays in the pool — fewer tokens, same reserves, higher value per CRT.

Driven by In-game spending
Read more about DeFi yield on the CRT token page
10% APY target

3.8% median today (reported by DeFiLlama)

DeFi yield

USDC reserves are deployed into battle-tested lending and yield protocols. Yield flows back into the pool and reaches every holder automatically — even during quiet gameplay periods.

Driven by Passive, continuous
Read more about Inactive reclamation on the CRT token page
90% to pool

Inactive reclamation

CRT in accounts inactive for over a year can be reclaimed. 90% of the value stays in the pool for active holders; 10% covers operating cost. Dormant supply doesn't dilute the economy.

Driven by Dormant accounts (365+ days)

CRT Comparison

Not another game token

A direct comparison with the token model most blockchain games ship with today.

Property CRT Typical game token
Backing 1:1 USDC None or partial
Price stability Stable (redeemable at par) Volatile
Appreciation model Rebasing (balances grow) Price speculation
Supply model Minted only when USDC is deposited Inflationary emissions
Cross-game utility Works across every game on the platform Single-game only
DeFi compatibility wCRT wrapper for standard ERC-20 rails Varies
Sustainability Fee-funded and asset-backed Depends on new entrants

Who CRT is for

One token. Three kinds of winner

Holders ride the platform's growth. Studios plug into a ready-made economy. Players compound as they play.

  • Asset-backed floor CRT is always redeemable for USDC. There is no scenario where the token goes to zero — the USDC pool provides a hard floor.
  • Multiple growth drivers Appreciation comes from five independent sources — minting fees, store burns, marketplace burns, DeFi yield, and inactive reclamation. No single mechanism needs to carry the token.
  • Non-inflationary CRT is not minted from thin air as rewards. New CRT enters circulation only when USDC enters the pool. The supply grows only when real capital flows in.
  • DeFi-compatible Wrapped CRT (wCRT) is a non-rebasing ERC-20 wrapper that works with standard DeFi protocols — AMMs, lending platforms, yield aggregators. Hold the appreciating CRT or wrap it for composability.
  • Ecosystem-correlated upside As more games launch on ChainRealms, more players mint CRT, more items are bought (triggering burns), and more referral activity drives organic growth. The token's appreciation is directly tied to platform adoption.
Next For game studios

One tree · every game

A platform-wide referral engine, on-chain

Invite a player once — earn from every mint, purchase, and tournament they generate across every title on ChainRealms. Studios get day-one distribution without paying for it upfront. Every reward is settled by a smart contract, not a spreadsheet.

When a purchase settles in Lara's game, the reward routes up his referral chain — to Leon first, then to YOU — transparently on-chain. Each title sets its own per-level rates; inactive sponsors are auto-compressed out.

For leaders

Invite once. Earn everywhere

Your referral tree is a platform-level primitive — not a per-game list. When a title launches next year and your referral plays it, you earn from day one without lifting a finger.

  • One tree, every title New games expand your earning surface automatically.
  • Multi-level rewards Earn from your referrals and from the network they build under you.
  • Per-title schedules Every studio sets its own leader cut on mints, purchases, trades, and tournament fees.
  • Auto-compression Inactive accounts are skipped; active leaders keep earning.

For studios

Acquisition, without the ad spend

A standing network of referral leaders is already incentivized to bring players to every game on ChainRealms. No upfront media buy, no influencer deals — you only pay when acquired players generate real on-chain activity.

  • Zero advance payment Rewards come out of realized in-game revenue, not your balance sheet.
  • Day-one distribution Plug into a network that already has the leaders and the reach.
  • Configurable per action Tune rates for mints, store sales, marketplace trades, and tournament entries.
  • Custom programs on request Our team can co-design smart-contract-backed schedules that fit your game's economy.

The player entry point

Onboard with a social account, not a seed phrase

Backpack, our wallet abstraction layer, provisions a non-custodial wallet in the background the moment a player signs in. No extensions to install, no gas prompts to confirm, and no chance of losing a seed phrase — because there isn't one.

  • One-tap social sign-in

    Google, Apple, Discord, Telegram, X — whichever account the player already trusts. A full on-chain wallet is provisioned in the background. The player never sees a seed phrase.

  • Sign once, play forever

    Session keys sign routine gameplay actions automatically — no "approve transaction" pop-ups between the player and the game. Sensitive operations still require explicit consent.

  • Secured by cryptography, not trust

    MPC key splitting mean ChainRealms never holds the complete private key. Players keep sovereign control of their assets — even if the platform disappears.

  • Recoverable forever

    Social recovery, trusted contacts, and offline backup codes. A player who loses their phone, password, or inbox can still restore every asset they own.

AI First

A platform built for AI agents, AI devs and AI-native games

The next generation of software is written, operated and played with AI in the loop. ChainRealms ships the industry's best practices for machine-consumable APIs, agent-ready repos, and structured state — so your engineers, your in-house copilots, and your players' assistants all speak the same language.

Machine-readable docs

llms.txt manifest plus deep-linkable markdown — LLMs ingest the platform without scraping.

Model Context Protocol

A first-party MCP server exposes state and callable tools to agents directly.

Typed SDK surfaces

Every API ships a TypeScript SDK backed by versioned OpenAPI. Types flow from spec to IDE to agent.

Agent-ready repositories

AGENTS.md rules, Cursor rules, and runnable examples ship with every SDK.

Typed event stream

Actions emit named events with stable JSON schemas. Indexable without heuristics.

Tool-callable platform

Every public action is described as a callable tool for function-calling LLMs.

Applied AI in the product: Codex and Atlas. For studios: Archon.

Built-in AI assistants

Every game gets a knowledge base and a player assistant

Codex is the always-up-to-date living knowledge base for your game, like a Wikipedia. Atlas is the player-facing in-game AI assistant that understands your world, your economy, and your player’s progress.

Codex

Knowledge base

A structured, searchable, living knowledge base for every game. Game systems, lore, economy rules, patch notes, and community learnings — browsable by your players and retrievable by AI agents.

Codex spec

Atlas

In-game AI

The in-game companion that answers player questions without spoilers. Aware of world state, player progression, and the studio’s rules for what can and can’t be said.

Atlas spec

Mint, list, sell

Mint tokens with an API.
Sell in a built-in store

Issue assets from your pipeline. List them in a studio-operated storefront. Every sale settles in CRT.

NFT Minting

ERC-721 · 1155

Mint unique items, one-of-one artifacts, collections, and semi-fungible stacks from one API — one token or ten thousand per call, with Merkle-tree allowlists for efficient airdrops. Dynamic attributes update without re-minting, transfers are gasless, and every NFT lands indexed on the marketplace the moment it exists.

1
single mint
100
batch mint
10,000
merkle airdrop
NFT Minting spec

Fungible Token Minting

ERC-20 · 1155

Spin up in-game currencies the same way — soft tokens earned from gameplay, premium tokens with hard-capped supply, and reward emissions on a schedule for seasons or staking. Sinks, faucets, and burn mechanics are first-class, and every transfer settles gas-free.

Soft
uncapped, faucet
Premium
capped supply
Reward
scheduled emission
Token Minting spec

Game Store

A built-in store for every game

Studio-operated storefronts with CRT-denominated prices, granular inventory, regional pricing, bundles, and discounts.

Trade · marketplace

A single shared order book across every game

Every listing flows into one global order book. The web marketplace and the API see it the moment it lands; in-game widgets surface whichever collections each studio configures. Liquidity never fragments — every storefront draws from the same pool.

Global order book

Cross-game

Fixed-price, auction, or offer — every listing settles in the same shared pool, regardless of which game posted it. The web marketplace and the API see everything; in-game widgets surface the collections each studio whitelists. One pool, many storefronts.

Trading options

Flows

Match the listing mechanic to the asset. Common items move fast at fixed prices, rare drops find their value at auction, buyers post standing offers for what they want, and multiple items can be sold together as a bundle.

Fixed-price
instant buy
Auction
price discovery
Offers
standing bids
Bundles
kits & sets

Live auction

Bid live, or watch the room outbid you

A real-time auction the way a buyer sees it. Hit a quick-bid chip to enter the bidding war, or watch other players push the price up before the timer runs out.

Tournaments · Compete

Run any tournament format. Settle on-chain

Tournament infrastructure, supplied at the platform level. On-chain registration, escrowed prize pools, brackets, result reporting, and automated payouts in CRT — studios plug in instead of building it from scratch.

Scheduled
fixed start time
Sit-and-go
auto-start lobbies
Ladder
season payouts
Cross-game
platform-wide events

Developer-first platform

Like AWS — but for games

API-first, versioned, typed end-to-end. Build, automate, and observe everything that runs on ChainRealms — contracts, collections, indexer streams, tournaments, payouts — through the same surface humans, scripts, and AI agents share.

API-FIRST

One API. Every surface

Every platform action — deploy a contract, mint a token, run a payout, query state — is reachable over a versioned JSON API. The console, the CLI, the SDKs, your Terraform plans, and AI agent are all just clients of the same contract. Build with whichever fits the task; automate with the next.

TYPED

APIs fully typed, always up to date

Open API specs are generated from the server code on every build — always fresh, never hand-maintained. Typed clients, JSON schemas and SDKs flow downstream from those specs in turn, so every consumer stays in lock-step with what's actually deployed.

INDEXER

Live chain state, no second provider

Sub-second SSE and WebSocket streams of normalized state — collections, holders, transfers, marketplace activity, game events. ChainRealms ships first-party indexing so studios don't pay a separate provider, run a separate SDK, or maintain a parallel index of their own chain.

NO-CODE

Ship without writing code

Deploy contracts, mint tokens, and configure economies through the visual console, a blueprint-style graph editor, or a natural-language prompt to Archon. Every no-code action calls the same API as the CLI — graduate to automation when you outgrow the canvas, no rewrites.

IaaC FTW!

100% GitOps for game ops

Industry-standard Terraform and Pulumi providers describe your environments, collections, sponsorship rules, and reward schedules as versioned code. plan in pull requests, apply on merge — same workflow your platform team already runs for AWS, GCP, and Cloudflare.

ENGINE SDKs

Drop-in widgets for Unity, Unreal and Web

Native SDKs for Unity, Unreal, and web wrap auth, wallet, NFT reads and writes, and marketplace flows behind idiomatic APIs. Customizable UI widgets ship in the box and re-skin to match your art direction — gameplay code stays clean, designers don't get stuck on RPC details.

AI operator

Archon. Natural-language ops for game studios

Archon is ChainRealms' planned AI assistant — built on the same APIs and tool schemas as everyone else. Ask it to spin up a staging environment, query live state, roll out a config change, or investigate an anomaly. Every action is audited, reversible, and gated by your policy.

Archon spec

Common questions

Everything people ask before they build

Still have a question? Talk to us or join on Telegram.

  • What is ChainRealms?
    ChainRealms is a cloud platform that gives blockchain-based games the infrastructure they need to run at scale — token economies, marketplaces, smart wallets, tournaments, AI tools, and a full developer surface — without the requirement to manually write, deploy and manage smart contracts. Everything is managed for you automatically by the platform. Think of it as AWS for on-chain games.
  • Which chains does it support?
    Any EVM-compatible chain can be supported by the platform. At this moment we are examining our options. The final choice will be presented later. We are also studying cross-chain support .
  • Does my game need to be on-chain to use this?
    No. Any game can integrate — Web2 or Web3, any engine, any stack — and migrate on-chain gradually and granularly. Turn on a wallet today, add a marketplace next month, move the full economy on-chain when it's ready. Use what you need, no pressure!
  • How do players pay for transactions?
    By default, they don’t. The principle is that players never pay network fees — a paymaster model abstracts gas away, so players sign but don't fund. The exact split — fully platform-sponsored, partially studio-sponsored, or a configurable hybrid — is still being designed.
  • Is CRT a security? An investment?
    CRT is the platform’s utility and economic token, backed 1:1 by USDC in a rebasing vault. This site does not make investment claims. Consult local regulation and your own counsel.
  • Are contracts audited?
    A reputable third-party audit is planned before mainnet launch. Audit reports will be published alongside the platform once complete.
  • How is ChainRealms different from existing game infrastructure?
    Most tools solve one slice — a wallet, a marketplace, a tournament platform. ChainRealms differs on three axes. A unique referral model brings leaders to the platform — and leaders bring players to every game on it, so network effects compound across studios instead of stalling inside one. Developers are first-class citizens — an industry-grade, fully automated managed cloud, not a smart-contract toolkit you have to operate yourself. And AI-first by design — built from the ground up to compose with modern AI tooling and agents.
  • When can I start building?
    The platform is under active development. Talk to us to get early access, integration support, and design partner slots.

For studios and developers

Build with us

Early integrations. Design-partner slots. Hands-on support from the team shipping the platform.

Talk to us